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It's still short, but it's absolutely a fitting end to a unique and haunting game. I immediately replayed the previous chapters, including the interludes, and the finale fits. It doesn't help that the final chapter is short and ends abruptly, but beautifully.
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In short, I thought my save was corrupted because it drops you into a story already in progress, but not what I had remembered. Kentucky Route Zero - I played each chapter as they were released, so I was a bit taken aback by the ending. I'm glad it's been pulled out of the Nintendo 64 dumpster. The enemy designs have not aged well at all, but this is a worthy addition to the Doom lineage. Sure, you can't have a favorite weapon, and you won't get far without using all of your combat options, but it is a heart-pounding experience in a world where all of the sharp edges and excitement is usually relegated to the multiplayer.ĭoom 64 - I think of this game as the ugly step sibling of Doom, but it's a Doom nonetheless. It tries too hard and does too much, but it's so much fun once you've internalized all of what it is doing. But I came back after finishing that game, and I grew to love Doom Eternal. After finishing the first level (and dialing the difficulty down from Ultra Violence), I put it down to play Doom 64. Easily the best "sex game" out there.ĭoom Eternal - I wasn't taken by it right off the bat. Even the sex scenes – text only – are written in a way that makes you excited about the connection between the two characters, rather than about genitals rubbing. The dates are not match-3 like HuniePot: they're fully-fledged mini-adventures centered around your date's personal story. The game features a lot of text and dialogue, and the writing is witty, funny, empathetic, and by no means crass or crude about the lewder parts of the story. Gameplay-wise, it's a worker manager game, where each of the 12 workers is a unique character you could date. The "do anything" part just adds to it for me.Ī potentially-NSFW game that's rightfully promoted as "sex-positive". I'm surprised by how much I leaned into Nico Bellic's story from the get-go.
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The story is quite interesting, the urban design is vast and impressive (if sporting a few dark spots), the mechanics work together in interesting ways. Despite its plentiful imperfections and outright flaws, I enjoyed the parkour mechanics enough to put it on the list.įuck the "do anything" part: I'm enjoying the rest of it. I loved running around the city, jumping across roofs, and climbing structures short and tall. Its gameplay is awfully gamified, its progression is gated, and its combat is gimmicky, but I loved the terrain traversal aspect of it.
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